# Computer Graphics (KCS-053) Aktu Btech Syllabus

With the AKTU B.Tech Computer Graphics syllabus, you can explore the concepts of rendering, modelling, and animation. Learn how to create engaging virtual worlds.

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## UNIT-1: INTRODUCTION AND LINE GENERATION

• Types of computer graphics,
• Graphic Displays-Random scan displays,
• Raster scan displays,
• Frame buffer and video controller,
• Points and lines,
• Line drawing algorithms,
• Circle generating algorithms,
• Mid-point circle generating algorithm, and parallel version of these algorithms.

## UNIT-2: TRANSFORMATION

• Transformations: Basic transformation,
• Matrix representations and homogenous coordinates,
• Composite transformations,
• Reflections and shearing.
• Windowing and Clipping: Viewing pipeline,
• Viewing transformations,
• 2-D Clipping algorithms Line clipping algorithms such as Cohen Sutherland line clipping algorithm,
• Liang Barsky algorithm,
• Line clipping against non rectangular clip windows;
• Polygon clipping – Sutherland Hodgeman polygon clipping,
• Weiler and Atherton polygon clipping,
• Curve clipping,
• Text clipping.

## UNIT-3: THREE DIMENSIONAL

• 3-D Geometric Primitives,
• 3-D Object representation,
• 3-D Transformation,
• 3-D viewing, projections,
• 3-D Clipping.

## UNIT-4: CURVES AND SURFACES

• Spheres,
• Ellipsoid,
• Blobby objects,
• Introductory concepts of Spline,
• Bspline and Bezier curves and surfaces.

## UNIT-5: HIDDEN LINES AND SURFACES

• Back Face Detection algorithm,
• Depth buffer method,
• A-buffer method,
• Scan line method,
• Basic illumination models – Ambient light,
• Diffuse reflection,
• Specular reflection and Phong model,
• Combined approach,
• Warn model,
• Intensity Attenuation,
• Color consideration,