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Computer Graphics (KCS-053) Aktu Btech Syllabus

With the AKTU B.Tech Computer Graphics syllabus, you can explore the concepts of rendering, modelling, and animation. Learn how to create engaging virtual worlds.

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UNIT-1: INTRODUCTION AND LINE GENERATION

  • Types of computer graphics,
  • Graphic Displays-Random scan displays,
  • Raster scan displays,
  • Frame buffer and video controller,
  • Points and lines,
  • Line drawing algorithms,
  • Circle generating algorithms,
  • Mid-point circle generating algorithm, and parallel version of these algorithms.

UNIT-2: TRANSFORMATION

  • Transformations: Basic transformation,
  • Matrix representations and homogenous coordinates,
  • Composite transformations,
  • Reflections and shearing. 
  • Windowing and Clipping: Viewing pipeline,
  • Viewing transformations,
  • 2-D Clipping algorithms Line clipping algorithms such as Cohen Sutherland line clipping algorithm,
  • Liang Barsky algorithm,
  • Line clipping against non rectangular clip windows;
  • Polygon clipping – Sutherland Hodgeman polygon clipping,
  • Weiler and Atherton polygon clipping,
  • Curve clipping,
  • Text clipping. 

UNIT-3: THREE DIMENSIONAL

  • 3-D Geometric Primitives,
  • 3-D Object representation,
  • 3-D Transformation,
  • 3-D viewing, projections,
  • 3-D Clipping.

UNIT-4: CURVES AND SURFACES

  • Quadric surfaces,
  • Spheres,
  • Ellipsoid,
  • Blobby objects,
  • Introductory concepts of Spline,
  • Bspline and Bezier curves and surfaces.

UNIT-5: HIDDEN LINES AND SURFACES

  • Back Face Detection algorithm,
  • Depth buffer method,
  • A-buffer method,
  • Scan line method,
  • Basic illumination models – Ambient light,
  • Diffuse reflection,
  • Specular reflection and Phong model,
  • Combined approach,
  • Warn model,
  • Intensity Attenuation,
  • Color consideration,
  • Transparency and Shadows. 
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Computer Graphics Btech Quantum PDF, Syllabus, Important Questions

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